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Reconnect

Reconnect to a lobby.

ugs lobby reconnect <lobby-id> <player-id> [options]

Authentication Required: Yes

Arguments

<lobby-id> The ID of the lobby.

<player-id> The ID of the player to impersonate.

Options

AliasDescription
service-id--service-id(REQUIRED) The service ID.
project-id-p, --project-idThe Unity cloud project ID.
environment-name-e, --environment-nameThe services environment name.
help-?, -h, --helpDisplay help and usage information.
quiet-q, --quietReduce logging to a minimum.
json-j, --jsonUse JSON as the output format.